Interstate '76 save editor, styled after Skeeter's own paperwork. Everything runs in this page — files are read locally, edits download as new files, originals stay untouched.
save###.cmp files (add savegame.dir for scene numbers & new-slot support).Easiest: run i76-save-editor.command (or python3 i76-save-editor-server.py
[--dir DIR]) from the repo — it opens this page with your saves already on the order pad and
lets Save Bookmark write straight back to the game folder (one-time .pre-edit backups).
Without it, drag the files in from:
~/Applications/Sikarugir/Interstate 76 - Software (DxWnd).app/Contents/SharedSupport/prefix/drive_c/GOG Games/Interstate 76/i76.exe (e.g. C:\GOG Games\Interstate 76\)In drag-and-drop mode, downloads replace the originals by hand. "Save as" a new slot also
downloads an updated savegame.dir — copy both in, or the LOAD screen won't list the new slot.
Format notes (reverse-engineered, see the repo docs): the save holds the car (equipped parts, armor
in tenths, exactly as the DEFENSE panel shows), the van inventory (spare parts — the game marks
these (V)), and a trailing section we read as the repair order (R). Ammo is never stored — bookmarks
happen at the shack, weapons refill from their spec. Each part carries a location flag — (C) in/on the car, (R) in repair, (V) in the van — and
condition points vs durability drive the game's highlight colors (green scuffed → red wrecked;
full points = no highlight). Don't mark everything (C): the game piles it into the car and unmounts
hardpoints — "Stow spares in van" fixes that. The scene number in savegame.dir is the last
COMPLETED scene; loading plays the next one (the game writes the newest entry's scene truncated, so
check the Scene box before saving — a 0 loads at Scene 1 with the scripted starter loadout). Weapon range and DPS come from
Local Ditch's weapons page
(community measurements by Greg Schwartz / Zaphod-AVA, in "points of armor" — the same tenths the
DEFENSE panel uses); where no measurement exists we show "~N dps spec" computed from the game's own
weapon files (damage × salvo × shots/sec ÷ 10, all shots hitting — real DPS runs lower with misses).
Flamethrowers are rated the community way: time to destroy a bus.
Paint Shop rewrites the save's own texture-set reference (the same piranhaN.vtf
field the game's car configs use) — the LOAD list's "Stock (Orange)" label is display-only text
and stays as-is. Weight is computed (the save stores none): real per-part weights plus the
chassis figure found in the vehicle def — flagged until it's calibrated against the in-game GROSS WT.
All work in I'76 and Nitro Riders (source: the I'76 fandom wiki). Hold Ctrl+Shift and type, during play:
getdown — level skip (Groove says "get down"; everyone attacks you; die and you restart on the next scene)thirdnostril — bigger radar · wiggleburger — blurry visionfrflat / flflat / brflat / blflat — deflate that tireMelee-variant names: save a Rattler variant as retpocileh (helicopter),
knat (tank); a Phaedra Rattler as hotair (balloon) or
thetruthishere (UFO — you saw it crash outside Roswell, after all).